using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace YLBattle
{
///
/// 技能爆炸阶段效果.
///
public class SkillExplode : MonoBehaviour
{
///
/// create
///
/// 效果实体
///
public void create(string skill, GameObject explodeEff)
{
explodeEff.gameObject.SetActive(true);
}
}
}