using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace YLBattle
{
///
/// 技能准备阶段效果.
///
public class SkillReady : MonoBehaviour
{
///
/// 激活预置物体
///
/// 预置物体
public void create(GameObject _effPrefab)
{
_effPrefab.SetActive(true);
}
}
}