using UnityEngine;
using System.Collections;
public class TestArtMove : MonoBehaviour
{
///
///
///
private Vector3 start = Vector3.zero;
///
///
///
private Vector3 end = Vector3.zero;
///
///
///
public void Init(Vector3 _s,Vector3 _e)
{
this.start = _s;
this.end = _e;
}
///
///
///
void Update()
{
if (this.start == Vector3.zero || this.end == Vector3.zero)
{
return;
}
if (Vector2.Distance(transform.position, new Vector2(this.end.x,this.end.y)) < 0.01f)
{
return;
}
//两者中心点
Vector3 center = (this.start + this.end) * 0.5f;
center -= new Vector3(0, 1, 0);
Vector3 start = this.start - center;
Vector3 end = this.end - center;
//弧形插值
Vector3 curtPos = Vector3.Slerp(start, end, Time.time);
transform.position = new Vector3(curtPos.x, curtPos.y, 0);
//transform.position += center;
}
}