using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
///
/// buff类型
///
public enum EBuffType
{
///
/// 增益
///
add = 1,
///
/// 减益
///
sub
}
///
/// 描述:2019年6月3日 战斗中的道具
/// 作者:jkyang,gwang
///
public class BuffMo0603
{
#region ‘ 属性 '
///
/// id
///
public int id { get; set; }
///
/// type
///
public string name { get; set; }
///
/// 增益减益
///
public int type { get; set; }
///
/// 效果类型
///
public int actType { get; set; }
///
/// 属性类型
///
public int attrType { get; set; }
///
/// 属性参数
///
public double attrValue { get; set; }
///
/// 持续时间
///
public int keepTime { get; set; }
///
/// type
///
public string icon { get; set; }
///
/// 描述
///
public string des { get; set; }
///
/// 是否移除效果
///
public int removeEffect { get; set; }
///
/// 间隔执行时间
///
public double gapTime { get; set; }
#endregion
#region 方法
/// xiu
/// 取指定模型配置数据
///
///
///
public static BuffMo0603 GetBuffMo0603(int id)
{
return new BuffMo0603();
}
public bool RemoveEffect
{
get
{
return removeEffect != 0;
}
}
///
/// buff类型(增益,减益)
///
///
public EBuffType BuffType()
{
return (EBuffType)type;
}
#endregion
}