using UnityEngine; using System.Collections; using BattleDefine; public class Skill { /// /// 子弹ID /// public int bullteID; /// /// 发射位置类型 /// public Skill_LaunchPos launchPos = Skill_LaunchPos.Hand; /// /// 发射阵型 /// public SKill_LaunchFormation launchFormation = SKill_LaunchFormation.Line; /// /// 发射数量 /// public int launchNumber = 1; /// /// 技能CD /// public float cdTime; /// /// 施法前摇时间 /// public float dischargeTime; /// /// 当前施法特效 /// public Transform effectDischarge; /// /// 目标单位 /// public Transform targetUnit; /// /// 自身单位 /// public Transform selfUnit; }