using UnityEngine;
using System.Collections;
using BattleDefine;
public class Skill
{
///
/// 子弹ID
///
public int bullteID;
///
/// 发射位置类型
///
public Skill_LaunchPos launchPos = Skill_LaunchPos.Hand;
///
/// 发射阵型
///
public SKill_LaunchFormation launchFormation = SKill_LaunchFormation.Line;
///
/// 发射数量
///
public int launchNumber = 1;
///
/// 技能CD
///
public float cdTime;
///
/// 施法前摇时间
///
public float dischargeTime;
///
/// 当前施法特效
///
public Transform effectDischarge;
///
/// 目标单位
///
public Transform targetUnit;
///
/// 自身单位
///
public Transform selfUnit;
}