using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
///
/// 英雄实例数据
///
public class Vhero
{
///
/// 实例id
///
public int iid { get; set; }
///
/// 模板id
///
public int tid
{
get
{
return ctx.id;
}
}
///
/// 模板数据
///
public VheroMo ctx { get; set; }
///
/// 等级
///
public int lv { get; set; }
///
/// 星级
///
public int star { get; set; }
/////
///// 星级模板数据
/////
//public VherostarMo starCtx
//{
// get
// {
// return VherostarMo.GetVherostarMo(this.star);
// }
//}
///
/// 当前血量
///
public double hp { get; set; }
///
/// 最大血量
///
public double maxhp
{
get
{
return 1000;
}
}
///
/// 力量
///
public double s
{
get
{
return 100;
}
}
///
/// 敏捷
///
public double a
{
get
{
return 100;
}
}
///
/// 智力
///
public double i
{
get
{
return 100;
}
}
///
/// 物理攻击
///
public double phyatk
{
get
{
return 100;
}
}
///
/// 魔法攻击
///
public double magatk
{
get
{
return 100;
}
}
///
/// 物理防御
///
public double phydef
{
get
{
return 100;
}
}
///
/// 魔法防御
///
public double magdef
{
get
{
return 100;
}
}
///
/// 物理暴击率
///
public double phycrit
{
get
{
return 100;
}
}
///
/// 流水单号
///
private static int _startIndex = 10000;
///
/// 生成英雄实例
///
///
///
///
///
public static Vhero CreateHero(int id, int lv, int star)
{
Vhero hero = new Vhero();
hero.ctx = VheroMo.GetVheroMo(id);// ConstProxy.GetVheroMoConst(id);
hero.ctx.res = "10001";
hero.lv = lv;
hero.star = star;
hero.hp = hero.maxhp; // 满血
hero.iid = ++_startIndex;
return hero;
}
}