using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Timeline; using UnityEngine.Playables; using UnityGameFramework.Runtime; using UnityEngine.Video; public class NoviceTimeLineController : MonoBehaviour { public VideoPlayer _timelineController1; public VideoPlayer _timelineController2; //public PlayableDirector _timelineController2; //public PlayableDirector _timelineController3; //public PlayableDirector _timelineController4; //public PlayableDirector _timelineController5; //public PlayableDirector _timelineController6; //public PlayableDirector _timelineController7; public GameObject _slefObj; //public GameObject _canvasObj; //public Camera _TLCamera; public Button _skipBtn; public GameObject _skipDialogObj; /// /// 确认跳过 /// public Button _continueBtn; /// /// 取消跳过 /// public Button _skipOKBtn; //public GameObject _battleCamera; float _countTime; float oldY; bool _isAttack; // 播放时长 float _duration; int playIndex; private void Awake() { _timelineController1 = transform.Find("UICanvas/NoviceCG").GetComponent(); _timelineController2 = transform.Find("UICanvas/SceneCG").GetComponent(); _timelineController2.gameObject.SetActive(false); //_timelineController2 = transform.Find("TimelineTwo/Timeline_piantou2").GetComponent(); //_timelineController3 = transform.Find("TimelineTwo/Timeline_piantou3").GetComponent(); //_timelineController4 = transform.Find("TimelineTwo/Timeline_piantou4").GetComponent(); //_timelineController5 = transform.Find("TimelineTwo/Timeline_piantou5").GetComponent(); //_timelineController6 = transform.Find("TimelineTwo/Timeline_piantou6").GetComponent(); //_timelineController7 = transform.Find("TimelineTwo/Timeline_piantou7").GetComponent(); _slefObj = transform.Find("Canvas").gameObject; //_canvasObj = transform.Find("TimelineTwo/Canvas").gameObject; //_TLCamera = transform.Find("Main Camera").GetComponent(); _skipBtn = transform.Find("UICanvas/Button").GetComponent