using UnityEngine;
using System.Collections;
namespace YLTask
{
//public enum TaskModuleType
//{
// Empty = 0,
// AddItem,
// RemoveItem,
// AddTaskItem,
// RemoveTaskItem,
// PlotDialog,
// NpcDialog,
// KillMonster,
// StatusUpdate,
//}
public enum TaskCardType
{
///
/// 主线
///
TaskCardType_Chief = 1,
///
/// 日常
///
TaskCardType_Daily = 2,
///
/// 学院,圣哲
///
TaskCardType_College = 3,
///
/// 悬赏,商店
///
TaskCardType_Wanted = 4
}
}