using UnityEngine; using System.Collections; namespace YLTask { //public enum TaskModuleType //{ // Empty = 0, // AddItem, // RemoveItem, // AddTaskItem, // RemoveTaskItem, // PlotDialog, // NpcDialog, // KillMonster, // StatusUpdate, //} public enum TaskCardType { /// /// 主线 /// TaskCardType_Chief = 1, /// /// 日常 /// TaskCardType_Daily = 2, /// /// 学院,圣哲 /// TaskCardType_College = 3, /// /// 悬赏,商店 /// TaskCardType_Wanted = 4 } }