using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class DragonBonesContainer : MonoBehaviour
{
///
/// 路径
///
public string mPath = string.Empty;
///
///
///
public string fileName = string.Empty;
///
/// 资源引用
///
public TextAsset mSkeletonJson;
///
/// 图片资源引用
///
public TextAsset mTextureJson;
///
/// 图片资源
///
public Texture2D mTexture;
///
/// 执行
///
[ContextMenu("Execute")]
public void Execute()
{
#if UNITY_EDITOR
mSkeletonJson = (TextAsset)AssetDatabase.LoadAssetAtPath(mPath + "/" + fileName + "_ske.json", typeof(TextAsset));
mTextureJson = (TextAsset)AssetDatabase.LoadAssetAtPath(mPath + "/" + fileName + "_tex.json", typeof(TextAsset));
mTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(mPath + "/" + fileName + "_tex.png", typeof(Texture2D));
#endif
}
}