using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using YLBattle; /// /// 功能建筑场景入口 /// public class Entrance_FunctionScene : MonoBehaviour { private Transform zhaoHuanScene = null; /// /// 开始 /// private void Start() { GameObject ScenesObj = GameObject.Find("ForeverUI/Scenes"); if (ScenesObj) { zhaoHuanScene = ScenesObj.transform.Find("ZhaoHuanScenes"); zhaoHuanScene.gameObject.SetActive(true); } UI_LoadingWindow.Instance().Hide(); if (LevelManager.Instance().mWindowName != "") { PanelHelper.Instance.ShowPanel(LevelManager.Instance().mWindowName, null, LevelManager.Instance().mParameter); } else { PanelHelper.Instance.ShowPanel("UI_BuildDialogWindow", panel => { }, LevelManager.Instance().mParameter); } GameDateManager.Instance.lastBattleType = BattleDefine.EBattleSceneType.EBattleType_YanJiuSuo; } private void OnDestroy() { if (zhaoHuanScene) { zhaoHuanScene.gameObject.SetActive(false); } } }