using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using YLBattle;
///
/// 引导关卡入口
///
public class Entrance_Guide : MonoBehaviour
{
///
///
///
void Start()
{
// 战斗界面
PanelHelper.Instance.ShowPanel("UI_BaseMainWindow", (uiObj)=>
{
CameraManager.Instance.Init(GameObject.Find("YLBattlePrefebs/CameraManager"));
YLBattle.ZoneSpawner[] szList = GameObject.Find("Spawners").GetComponentsInChildren();
foreach (var item in szList)
{
item.gameObject.AddComponent();
}
});
}
private void Update()
{
X2Battle.X2BattleManager.Instance.Update();
}
private void EnterBattle()
{
// GameBattleManager.Instance().Go();
}
///
/// 绑定脚本
///
///
///
private void BindScript(BUI_DamageNum numScript, EBattleTips type)
{
}
///
/// 从bundle里获取图片
///
///
///
///
private void setSprite(string iconContainer, string icon, Action callBack)
{
}
}