using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using Newtonsoft.Json;
using System.Text;
using System.IO;
///
/// 游戏启动入口
///
public class Entrance_Launcher : MonoBehaviour
{
//// 发送队列
//private Queue mPacketQueue = new Queue();
///
/// 游戏入口
///
public void Start()
{
PanelHelper.Instance.ShowPanel("UI_NewLoginWindow", (ab) =>
{
});
// WordsFilter.InitBadWordsWWW((b) =>
// {
// if (b)
// {
// LogHelper.Log("加载敏感词库完毕!");
// SensWordFilter.Instance.Init();
// }
// });
}
}