using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using Newtonsoft.Json; using System.Text; using System.IO; /// /// 游戏启动入口 /// public class Entrance_Launcher : MonoBehaviour { //// 发送队列 //private Queue mPacketQueue = new Queue(); /// /// 游戏入口 /// public void Start() { PanelHelper.Instance.ShowPanel("UI_NewLoginWindow", (ab) => { }); // WordsFilter.InitBadWordsWWW((b) => // { // if (b) // { // LogHelper.Log("加载敏感词库完毕!"); // SensWordFilter.Instance.Init(); // } // }); } }