using UnityEngine; using System.Collections; /// /// ��Ϸ�߼������ /// public class Main : MonoBehaviour { void Start() { this.Initialize(); } /// /// ��Ϸ�߼�����ڵ�ַ /// public void Initialize() { // �������֡�� Application.targetFrameRate = Const.GAME_MAX_FRAME; LogHelper.Log("Enter update scene"); // FairyGUI.UIPackage.AddPackage("ui/all"); // this.gameObject.AddComponent(); // PanelHelper.Instance.ShowPanel("UI_UpdateWindow", (GameObject uiObj) =>{ }); PanelHelper.Instance.ShowPanel("UI_SplashWindow",(GameObject panel) => { }); } }