using UnityEngine;
using System.Collections;
///
/// ��Ϸ�������
///
public class Main : MonoBehaviour
{
void Start()
{
this.Initialize();
}
///
/// ��Ϸ������ڵ�ַ
///
public void Initialize()
{
// �������֡��
Application.targetFrameRate = Const.GAME_MAX_FRAME;
LogHelper.Log("Enter update scene");
// FairyGUI.UIPackage.AddPackage("ui/all");
// this.gameObject.AddComponent();
// PanelHelper.Instance.ShowPanel("UI_UpdateWindow", (GameObject uiObj) =>{ });
PanelHelper.Instance.ShowPanel("UI_SplashWindow",(GameObject panel) =>
{
});
}
}