using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json.Linq; public class IELoadBundle : MonoBehaviour { // Use this for initialization void Start() { if (UpdateAndSDK.IsReLog()) { LogHelper.Log("现在是注销3333"); // FindAndDelGameObject("MonoSingleton/UI_GuideManager"); // UpdateAndSDK.DeleteObjectByTag(); } else { LogHelper.Log("运行这里"); //AssemblyHelper.Instance.InitializeAssembly(Constant.AssemblyFilePath, Constant.AssemblyName); //Destroy(GameObject.Find("MonoSingleton/PanelHelper")); //Destroy(GameObject.Find("MonoSingleton/ResourceHelper")); //LogHelper.Log(LocalSettings.DefaultUserName); //Destroy(GameObject.Find("MonoSingleton/NetHelper")); //UpdateAndSDK.InitPrefab(); //UpdateAndSDK.InitSplashBindScript(); } StartCoroutine(LoadInit()); } IEnumerator LoadInit() { SensWordFilter.Instance.Init(); //GameCfg.Init(); while (true) { if (!GameCfg.DownloadIsOver) { yield return null; } else { PanelHelper.Instance.ShowPanel("UI_NewLoginWindow", (ab) => { //// 关闭Loading //PanelHelper.Instance.ShowPanel("UI_NoticeWindow", null, null, false, true, (ac) => //{ //}); }); break; } } } }