using System.Collections; using System.Collections.Generic; using UnityEngine; using System; /// /// 游戏主界面信息 /// public class GameMainVo { public GameMainVo() { } /// /// 是否推送限时活动礼包信息 /// public bool isLimitTsActive { get { long starTs = long.Parse(GameConfigData.Ins.globalsettings.limitTsActiveGiftStartTs.ToString()); long endTs = long.Parse(GameConfigData.Ins.globalsettings.limitTsActiveGiftEndTs.ToString()); TimeSpan ts = DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0); long curTs = Convert.ToInt64(ts.TotalSeconds); if (starTs <= curTs && curTs < endTs) { return true; } return false; } } }