using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json.Linq;
public class HuanlingshiVo
{
public HuanlingshiVo(int id)
{
this.id = id;
}
///
/// 唤灵师id
///
public int id { get; set; }
///
/// 唤灵师等级
///
public int huanglingshiLv
{
get
{
Dictionary collectHeroDic = UserProxy.Instance.player.collectHero.collectHeroDic;
if (collectHeroDic.ContainsKey(this.id.ToString()))
{
return collectHeroDic[this.id.ToString()].level;
}
return 0;
}
}
///
/// 唤灵师的星级
///
public int starLv
{
get
{
Dictionary collectHeroDic = UserProxy.Instance.player.collectHero.collectHeroDic;
if (collectHeroDic.ContainsKey(this.id.ToString()))
{
return collectHeroDic[this.id.ToString()].curStar;
}
return 0;
}
}
///
/// 当前星级限制的等级
///
public int starLimitLv
{
get
{
//sm_heroextra_level_tupo mo = sm_heroextra_level_tupo.GetMoById(this.id,this.starLv);
//if (mo == null)
//{
// return 0;
//}
//return mo.starlimitLv;
return 0;
}
}
///
/// 是不是升级按钮 true:是
///
public bool isUpgrade
{
get
{
//if (this.huanglingshiLv < this.starLimitLv)
//{
// return true;
//}
//if (UserProxy.Instance.player.baseInfo.level < sm_heroextra_level_tupo.GetMoById(this.id,this.starLv).userlvLimit)
//{
// return true;
//}
return false;
}
}
}