using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RechargeVo
{
public RechargeVo(int id)
{
this.rmbId = id;
}
///
/// 是否是首冲 true:是
///
public bool isFirstRecharge
{
get
{
if (UserProxy.Instance.player.shopdata.rechargeRecordList.Contains(this.rmbId))
{
return false;
}
return true;
}
}
///
/// 充值金额
///
public int rmbId { get; set; }
public string productName
{
get
{
int num = rmbId * 10;
if (isFirstRecharge)
{
num = rmbId * 10 * this.rechargeDouble;
}
string ctx = "钻石*"+num;
return ctx;
}
}
///
/// 充值获得的钻石数量
///
public int cashNum
{
get
{
return this.rmbId*10;
}
}
///
/// 翻几倍
///
public int rechargeDouble
{
get
{
return this.rechargeMo.firstDouble;
}
}
public sm_recharge rechargeMo
{
get
{
return GameConfigData.Ins.GetrechargeMo(this.rmbId);
}
}
}