using System; using System.Collections.Generic; using System.Linq; using System.Text; /// /// 每条英雄评价的数据结构 /// public class DiscussItemVo { /// /// 评论的UID /// public string uid; public string name; public string msg; public int ts; /// /// 点赞次数 /// public int praise; } /// /// 查看评价消息的返回值 /// class GetDiscussRetVo { public List ret = new List(); public float score; } /// /// 发表评价的返回值 /// class PostDiscussRetVo { /// /// 成功后返回评论内容,客户端可以对比返回的内容是否和发送的内容一致,不一致代表已经有过评论了,不可以再发布新评论, 这个设定有跟待策划商议. /// public DiscussItemVo ret; } /// /// 删除评价的返回值 /// class DeleteDiscussRetVo { /// /// some message like "success" or null /// public string ret; } /// /// 点赞操作的返回值 /// class PriaseDiscussRetVo { /// /// 0:成功, -1: 评论不存在, 1: 已经点过赞了 /// public int err; /// /// 该评论最新被赞次数 /// public int praise; } /// /// 打分消息的返回值 /// class ScoreItRetVo { /// /// 返回值(0:成功, 1:已经评过分了) /// public int err; /// /// 最新的评分值 /// public float score; /// /// 附加信息 /// public string msg; }