using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
///
/// 每条英雄评价的数据结构
///
public class DiscussItemVo
{
///
/// 评论的UID
///
public string uid;
public string name;
public string msg;
public int ts;
///
/// 点赞次数
///
public int praise;
}
///
/// 查看评价消息的返回值
///
class GetDiscussRetVo
{
public List ret = new List();
public float score;
}
///
/// 发表评价的返回值
///
class PostDiscussRetVo {
///
/// 成功后返回评论内容,客户端可以对比返回的内容是否和发送的内容一致,不一致代表已经有过评论了,不可以再发布新评论, 这个设定有跟待策划商议.
///
public DiscussItemVo ret;
}
///
/// 删除评价的返回值
///
class DeleteDiscussRetVo {
///
/// some message like "success" or null
///
public string ret;
}
///
/// 点赞操作的返回值
///
class PriaseDiscussRetVo {
///
/// 0:成功, -1: 评论不存在, 1: 已经点过赞了
///
public int err;
///
/// 该评论最新被赞次数
///
public int praise;
}
///
/// 打分消息的返回值
///
class ScoreItRetVo {
///
/// 返回值(0:成功, 1:已经评过分了)
///
public int err;
///
/// 最新的评分值
///
public float score;
///
/// 附加信息
///
public string msg;
}