using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LoyalSoftSDK { public class LoyalGameCallbackData { public string action; public string msg; public string data; public LoyalGameCallbackData(string jsonData) { object jsonParsed = MiniJSON.Json.Deserialize(jsonData); if (jsonParsed != null) { Dictionary jsonMap = jsonParsed as Dictionary; if (jsonMap.ContainsKey("action")) { action = jsonMap["action"].ToString(); } if (jsonMap.ContainsKey("msg")) { msg = jsonMap["msg"].ToString(); } if (jsonMap.ContainsKey("data")) { data = jsonMap["data"].ToString(); } } } } }