using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LoyalSoftSDK { public class SaveUserData { //账号 public string account; //密码 public string passWord; //最后登录时间 public string lastLoginTime; public SaveUserData(string _account,string _passWord,string _lastLoginTime) { this.account = _account; this.passWord = _passWord; this.lastLoginTime = _lastLoginTime; } } }