using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LoyalSoftSDK { public class UserData { //用户ID private string userId; public string UserId { get { return userId; } } //用户账号 private string account; public string Account { get { return account; } } //用户实名认证情况 private bool authentication; public bool Authentication { get { return authentication; } set { authentication = value; } } public UserData(string _userId, string _account, bool _authentication) { this.userId = _userId; this.account = _account; this.authentication = _authentication; } } }