using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
using UnityEngine.AI;
///
/// 传送门 返回传送点 使用回城时的位置
///
public class SceneEventBackDoor : MonoBehaviour
{
///
/// 当前地图传送门唯一序号
///
public int Index;
///
/// 传送的地图 ID
///
public int NextMapId;
///
/// 传送的地图目标 坐标
///
public Vector3 createPos;
///
/// 延迟传送时间
///
public float delayTime = 1.0f;
public bool isEntry = true;
public void Start()
{
AssemblyHelper.Instance.BindScript("SceneEventBackDoorLogic", this.gameObject);
}
}