using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; using UnityEngine.AI; /// /// 传送门 返回传送点 使用回城时的位置 /// public class SceneEventBackDoor : MonoBehaviour { /// /// 当前地图传送门唯一序号 /// public int Index; /// /// 传送的地图 ID /// public int NextMapId; /// /// 传送的地图目标 坐标 /// public Vector3 createPos; /// /// 延迟传送时间 /// public float delayTime = 1.0f; public bool isEntry = true; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventBackDoorLogic", this.gameObject); } }