using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; /// /// 场景组件 炸弹 /// public class SceneEventBomb : MonoBehaviour { public string skillId = "6010012"; public float countdown = 3; private bool isCountDown = false; private bool isLive = true; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventBombLogic", this.gameObject); } }