using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
///
/// 场景 可破坏的
///
public class SceneEventDamaged : MonoBehaviour
{
///
/// 掉落ID
///
public int dropID;
///
/// 破坏次数
///
public int number = 1;
public void Start()
{
AssemblyHelper.Instance.BindScript("SceneEventDamagedLogic", this.gameObject);
}
}