using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; public class SceneEventOpenDialog : MonoBehaviour { public string taskName = ""; public int npcId; public int stageIndex; public bool isNpc = false; public bool isOnly = true; /// /// 是否任务激活 /// public bool isTaskEnable = false; /// /// 对话开启条件 任务卡id /// public int requirementTaskId = 0; /// /// 对话开启条件 步骤id /// public int requirementStepId = 0; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventOpenDialogLogic", this.gameObject); } }