using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; /// /// 场景组件 地刺 /// public class SceneEventSunkens : MonoBehaviour { public int hurtHP = 0; public float hurtTime = 2; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventSunkensLogic", this.gameObject); } }