using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
using UnityEngine.AI;
///
/// 场景 传送点
///
public class SceneEventTeleport : MonoBehaviour
{
///
/// 当前节点 ID
///
public int nodeIndex;
///
/// 传送的节点 ID
///
public int NextIndex;
///
/// 破坏次数
///
public float delayTime = 1;
public void Start()
{
AssemblyHelper.Instance.BindScript("SceneEventTeleportLogic", this.gameObject);
}
}