using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; using UnityEngine.AI; /// /// 场景 传送点 /// public class SceneEventTeleport : MonoBehaviour { /// /// 当前节点 ID /// public int nodeIndex; /// /// 传送的节点 ID /// public int NextIndex; /// /// 破坏次数 /// public float delayTime = 1; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventTeleportLogic", this.gameObject); } }