using System.Collections; using System.Collections.Generic; using UnityEngine; public class HitPos : MonoBehaviour { public enum EBulletCastPoint { ECAST_POINT_DEFLUAT, // 默认 角色枪口 ECAST_POINT_HEAD, // 头部 挂载组件 ECAST_POINT_SHOULDER, // 肩部 挂载组件 ECAST_POINT_SHOULDER02, // 肩部 挂载组件 ECAST_POINT_FOOT, // 足部 挂载组件 } public EBulletCastPoint castPoint = EBulletCastPoint.ECAST_POINT_DEFLUAT; public Transform GetTransform() { return this.gameObject.transform; } public Vector3 GetPosition() { return this.gameObject.transform.position; } }