using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityGameFramework.Runtime; using GameFramework.Event; namespace YLBattle { /// /// 区域孵化器 关联 开启区域/解禁区域 /// public class ZoneSpawner : SpawnerNodeBase { /// /// 刷怪点MO /// public Dictionary mPointMos = new Dictionary(); //private List mAreaLocks = new List(); public int areaLockIndex = 0; /// /// 获取孵化点 /// /// public Dictionary GetSpawnPoint() { return mPointMos; } private void Awake() { spawnList = new List(this.transform.GetComponentsInChildren()); } private void OnDestroy() { } private void Update() { } } }