using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityGameFramework.Runtime;
using GameFramework.Event;
namespace YLBattle
{
///
/// 区域孵化器 关联 开启区域/解禁区域
///
public class ZoneSpawner : SpawnerNodeBase
{
///
/// 刷怪点MO
///
public Dictionary mPointMos = new Dictionary();
//private List mAreaLocks = new List();
public int areaLockIndex = 0;
///
/// 获取孵化点
///
///
public Dictionary GetSpawnPoint()
{
return mPointMos;
}
private void Awake()
{
spawnList = new List(this.transform.GetComponentsInChildren());
}
private void OnDestroy()
{
}
private void Update()
{
}
}
}