using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using DG; using DG.Tweening; public class BlackImageToLucency : MonoBehaviour { private Image backImage = null; private void Awake() { Invoke("LateHide", 1.0f); backImage = this.GetComponent(); backImage.color = Color.black; Tween bgTween1 = backImage.DOColor(new Color(0, 0, 0, 1), 1.0f); bgTween1.OnComplete(() => { backImage.DOColor(new Color(0, 0, 0, 0), 1.0f); }); } private void LateHide() { backImage.color = new Color(0, 0, 0, 0); } }