//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Entity { internal sealed partial class EntityManager : GameFrameworkModule, IEntityManager { private sealed class ShowEntityInfo : IReference { private int m_SerialId; private int m_EntityId; private EntityGroup m_EntityGroup; private object m_UserData; public ShowEntityInfo() { m_SerialId = 0; m_EntityId = 0; m_EntityGroup = null; m_UserData = null; } public int SerialId { get { return m_SerialId; } } public int EntityId { get { return m_EntityId; } } public EntityGroup EntityGroup { get { return m_EntityGroup; } } public object UserData { get { return m_UserData; } } public static ShowEntityInfo Create(int serialId, int entityId, EntityGroup entityGroup, object userData) { ShowEntityInfo showEntityInfo = ReferencePool.Acquire(); showEntityInfo.m_SerialId = serialId; showEntityInfo.m_EntityId = entityId; showEntityInfo.m_EntityGroup = entityGroup; showEntityInfo.m_UserData = userData; return showEntityInfo; } public void Clear() { m_SerialId = 0; m_EntityId = 0; m_EntityGroup = null; m_UserData = null; } } } }