//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Entity { /// /// 显示实体成功事件。 /// public sealed class ShowEntitySuccessEventArgs : GameFrameworkEventArgs { /// /// 初始化显示实体成功事件的新实例。 /// public ShowEntitySuccessEventArgs() { Entity = null; Duration = 0f; UserData = null; } /// /// 获取显示成功的实体。 /// public IEntity Entity { get; private set; } /// /// 获取加载持续时间。 /// public float Duration { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建显示实体成功事件。 /// /// 加载成功的实体。 /// 加载持续时间。 /// 用户自定义数据。 /// 创建的显示实体成功事件。 public static ShowEntitySuccessEventArgs Create(IEntity entity, float duration, object userData) { ShowEntitySuccessEventArgs showEntitySuccessEventArgs = ReferencePool.Acquire(); showEntitySuccessEventArgs.Entity = entity; showEntitySuccessEventArgs.Duration = duration; showEntitySuccessEventArgs.UserData = userData; return showEntitySuccessEventArgs; } /// /// 清理显示实体成功事件。 /// public override void Clear() { Entity = null; Duration = 0f; UserData = null; } } }