//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
namespace GameFramework.Entity
{
///
/// 显示实体成功事件。
///
public sealed class ShowEntitySuccessEventArgs : GameFrameworkEventArgs
{
///
/// 初始化显示实体成功事件的新实例。
///
public ShowEntitySuccessEventArgs()
{
Entity = null;
Duration = 0f;
UserData = null;
}
///
/// 获取显示成功的实体。
///
public IEntity Entity
{
get;
private set;
}
///
/// 获取加载持续时间。
///
public float Duration
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建显示实体成功事件。
///
/// 加载成功的实体。
/// 加载持续时间。
/// 用户自定义数据。
/// 创建的显示实体成功事件。
public static ShowEntitySuccessEventArgs Create(IEntity entity, float duration, object userData)
{
ShowEntitySuccessEventArgs showEntitySuccessEventArgs = ReferencePool.Acquire();
showEntitySuccessEventArgs.Entity = entity;
showEntitySuccessEventArgs.Duration = duration;
showEntitySuccessEventArgs.UserData = userData;
return showEntitySuccessEventArgs;
}
///
/// 清理显示实体成功事件。
///
public override void Clear()
{
Entity = null;
Duration = 0f;
UserData = null;
}
}
}