//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Resource { /// /// 资源应用成功事件。 /// public sealed class ResourceApplySuccessEventArgs : GameFrameworkEventArgs { /// /// 初始化资源应用成功事件的新实例。 /// public ResourceApplySuccessEventArgs() { Name = null; ApplyPath = null; ResourcePackPath = null; Length = 0; CompressedLength = 0; } /// /// 获取资源名称。 /// public string Name { get; private set; } /// /// 获取资源应用后存放路径。 /// public string ApplyPath { get; private set; } /// /// 获取资源包路径。 /// public string ResourcePackPath { get; private set; } /// /// 获取资源大小。 /// public int Length { get; private set; } /// /// 获取压缩后大小。 /// public int CompressedLength { get; private set; } /// /// 创建资源应用成功事件。 /// /// 资源名称。 /// 资源应用后存放路径。 /// 资源包路径。 /// 资源大小。 /// 压缩后大小。 /// 创建的资源应用成功事件。 public static ResourceApplySuccessEventArgs Create(string name, string applyPath, string resourcePackPath, int length, int compressedLength) { ResourceApplySuccessEventArgs resourceApplySuccessEventArgs = ReferencePool.Acquire(); resourceApplySuccessEventArgs.Name = name; resourceApplySuccessEventArgs.ApplyPath = applyPath; resourceApplySuccessEventArgs.ResourcePackPath = resourcePackPath; resourceApplySuccessEventArgs.Length = length; resourceApplySuccessEventArgs.CompressedLength = compressedLength; return resourceApplySuccessEventArgs; } /// /// 清理资源应用成功事件。 /// public override void Clear() { Name = null; ApplyPath = null; ResourcePackPath = null; Length = 0; CompressedLength = 0; } } }