//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Scene { /// /// 加载场景时加载依赖资源事件。 /// public sealed class LoadSceneDependencyAssetEventArgs : GameFrameworkEventArgs { /// /// 初始化加载场景时加载依赖资源事件的新实例。 /// public LoadSceneDependencyAssetEventArgs() { SceneAssetName = null; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } /// /// 获取场景资源名称。 /// public string SceneAssetName { get; private set; } /// /// 获取被加载的依赖资源名称。 /// public string DependencyAssetName { get; private set; } /// /// 获取当前已加载依赖资源数量。 /// public int LoadedCount { get; private set; } /// /// 获取总共加载依赖资源数量。 /// public int TotalCount { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建场景时加载依赖资源事件。 /// /// 场景资源名称。 /// 被加载的依赖资源名称。 /// 当前已加载依赖资源数量。 /// 总共加载依赖资源数量。 /// 用户自定义数据。 /// 创建的场景时加载依赖资源事件。 public static LoadSceneDependencyAssetEventArgs Create(string sceneAssetName, string dependencyAssetName, int loadedCount, int totalCount, object userData) { LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire(); loadSceneDependencyAssetEventArgs.SceneAssetName = sceneAssetName; loadSceneDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName; loadSceneDependencyAssetEventArgs.LoadedCount = loadedCount; loadSceneDependencyAssetEventArgs.TotalCount = totalCount; loadSceneDependencyAssetEventArgs.UserData = userData; return loadSceneDependencyAssetEventArgs; } /// /// 清理场景时加载依赖资源事件。 /// public override void Clear() { SceneAssetName = null; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } } }