//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
namespace GameFramework.Scene
{
///
/// 加载场景时加载依赖资源事件。
///
public sealed class LoadSceneDependencyAssetEventArgs : GameFrameworkEventArgs
{
///
/// 初始化加载场景时加载依赖资源事件的新实例。
///
public LoadSceneDependencyAssetEventArgs()
{
SceneAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
///
/// 获取场景资源名称。
///
public string SceneAssetName
{
get;
private set;
}
///
/// 获取被加载的依赖资源名称。
///
public string DependencyAssetName
{
get;
private set;
}
///
/// 获取当前已加载依赖资源数量。
///
public int LoadedCount
{
get;
private set;
}
///
/// 获取总共加载依赖资源数量。
///
public int TotalCount
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建场景时加载依赖资源事件。
///
/// 场景资源名称。
/// 被加载的依赖资源名称。
/// 当前已加载依赖资源数量。
/// 总共加载依赖资源数量。
/// 用户自定义数据。
/// 创建的场景时加载依赖资源事件。
public static LoadSceneDependencyAssetEventArgs Create(string sceneAssetName, string dependencyAssetName, int loadedCount, int totalCount, object userData)
{
LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire();
loadSceneDependencyAssetEventArgs.SceneAssetName = sceneAssetName;
loadSceneDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
loadSceneDependencyAssetEventArgs.LoadedCount = loadedCount;
loadSceneDependencyAssetEventArgs.TotalCount = totalCount;
loadSceneDependencyAssetEventArgs.UserData = userData;
return loadSceneDependencyAssetEventArgs;
}
///
/// 清理场景时加载依赖资源事件。
///
public override void Clear()
{
SceneAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
}
}