//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
namespace GameFramework.Sound
{
///
/// 播放声音成功事件。
///
public sealed class PlaySoundSuccessEventArgs : GameFrameworkEventArgs
{
///
/// 初始化播放声音成功事件的新实例。
///
public PlaySoundSuccessEventArgs()
{
SerialId = 0;
SoundAssetName = null;
SoundAgent = null;
Duration = 0f;
UserData = null;
}
///
/// 获取声音的序列编号。
///
public int SerialId
{
get;
private set;
}
///
/// 获取声音资源名称。
///
public string SoundAssetName
{
get;
private set;
}
///
/// 获取用于播放的声音代理。
///
public ISoundAgent SoundAgent
{
get;
private set;
}
///
/// 获取加载持续时间。
///
public float Duration
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建播放声音成功事件。
///
/// 声音的序列编号。
/// 声音资源名称。
/// 用于播放的声音代理。
/// 加载持续时间。
/// 用户自定义数据。
/// 创建的播放声音成功事件。
public static PlaySoundSuccessEventArgs Create(int serialId, string soundAssetName, ISoundAgent soundAgent, float duration, object userData)
{
PlaySoundSuccessEventArgs playSoundSuccessEventArgs = ReferencePool.Acquire();
playSoundSuccessEventArgs.SerialId = serialId;
playSoundSuccessEventArgs.SoundAssetName = soundAssetName;
playSoundSuccessEventArgs.SoundAgent = soundAgent;
playSoundSuccessEventArgs.Duration = duration;
playSoundSuccessEventArgs.UserData = userData;
return playSoundSuccessEventArgs;
}
///
/// 清理播放声音成功事件。
///
public override void Clear()
{
SerialId = 0;
SoundAssetName = null;
SoundAgent = null;
Duration = 0f;
UserData = null;
}
}
}