using UnityEngine;
using System;
[Serializable]
public class SpriteAssetInfor
{
///
/// ID
///
public int ID;
///
/// 名称
///
public string name;
///
/// 中心点
///
public Vector2 pivot;
///
///坐标&宽高
///
public Rect rect;
///
/// 精灵
///
public Sprite sprite;
}