using System.Collections; using System.Collections.Generic; using UnityEngine; using System; /// /// 更新的文件信息 /// [Serializable] public class UpdateFileInfo { /// /// 版本 /// [SerializeField] public int Version = 0; /// /// 名称 /// [SerializeField] public List Infos = new List(); } /// ///文件的MD5信息 /// [Serializable] public class FileMD5Info { /// /// 名称 /// [SerializeField] public string Name = ""; /// /// md5 /// [SerializeField] public string MD5 = ""; /// /// 资源打包时的版本 /// [SerializeField] public int PackVersion = 0; /// /// 资源包的大小 字节 /// [SerializeField] public int PackSizeB = 0; /// /// 资源包的大小 兆 /// [SerializeField] public int PackSizeM = 0; } /// /// 文件大小信息 /// public class FileSizeInfo { /// /// 大小 字节 /// public int sizeB = 0; /// /// 大小 兆 /// public int sizeM = 0; /// /// MD5码 /// public string md5 = ""; }