using System.Collections; using UnityEngine; namespace Chronos.Example { // This class is pretty much identical to ExampleNavigator, except // that it doesn't take into consideration Chronos. It's just used // as an utility to move the area clock bubbles in the example scene -- // this script is not an example by itself. [RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))] public class ExampleBubble : MonoBehaviour { public float delay = 5; public Vector3 areaCenter; public Vector3 areaSize; private void Start() { StartCoroutine(ChangeDestinationCoroutine()); } private IEnumerator ChangeDestinationCoroutine() { while (true) { ChangeDestination(); yield return new WaitForSeconds(delay); } } private void ChangeDestination() { Vector3 randomDestination = new Vector3() { x = areaCenter.x + Random.Range(-areaSize.x, +areaSize.x) / 2, y = areaCenter.y + Random.Range(-areaSize.y, +areaSize.y) / 2, z = areaCenter.z + Random.Range(-areaSize.z, +areaSize.z) / 2, }; GetComponent().SetDestination(randomDestination); } private void OnDrawGizmosSelected() { Gizmos.color = Color.magenta; Gizmos.DrawWireCube(areaCenter, areaSize); } } }