#if CHRONOS_PLAYMAKER using HutongGames.PlayMaker; namespace Chronos.PlayMaker { [ActionCategory("Physics 2d (Chronos)")] [Tooltip("Sets the Mass of a Game Object's Rigid Body 2D.")] public class SetMass2d : ChronosComponentAction { [RequiredField] [CheckForComponent(typeof(Timeline))] public FsmOwnerDefault gameObject; [RequiredField] [HasFloatSlider(0.1f, 10f)] public FsmFloat mass; public override void Reset() { gameObject = null; mass = 1; } public override void OnEnter() { DoSetMass(); Finish(); } private void DoSetMass() { if (!UpdateCache(Fsm.GetOwnerDefaultTarget(gameObject))) return; timeline.rigidbody2D.mass = mass.Value; } } } #endif