#if CHRONOS_PLAYMAKER using HutongGames.PlayMaker; namespace Chronos.PlayMaker { [ActionCategory("Physics (Chronos)")] [Tooltip("Sets the Mass of a Game Object's Rigid Body.")] public class SetMass : ChronosComponentAction { [RequiredField] [CheckForComponent(typeof(Timeline))] public FsmOwnerDefault gameObject; [RequiredField] [HasFloatSlider(0.1f, 10f)] public FsmFloat mass; public override void Reset() { gameObject = null; mass = 1; } public override void OnEnter() { DoSetMass(); Finish(); } private void DoSetMass() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { timeline.rigidbody.mass = mass.Value; } } } } #endif