minimap_npc.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2195517134435761009
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 409123461828768721}
  12. - component: {fileID: 3308842820414927356}
  13. - component: {fileID: 5643357643915350912}
  14. m_Layer: 27
  15. m_Name: taskBE
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 0
  21. --- !u!4 &409123461828768721
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2195517134435761009}
  28. m_LocalRotation: {x: 0, y: 0.92387956, z: 0, w: 0.38268343}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 472993119304280849}
  34. m_RootOrder: 4
  35. m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
  36. --- !u!33 &3308842820414927356
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2195517134435761009}
  43. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &5643357643915350912
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2195517134435761009}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 7b8ed009188c64eae866a6918dd4342a, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &4402683358748291220
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 1152100333162628200}
  95. - component: {fileID: 7593823622881345649}
  96. - component: {fileID: 1108849128080625192}
  97. m_Layer: 27
  98. m_Name: npc
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &1152100333162628200
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 4402683358748291220}
  111. m_LocalRotation: {x: 0, y: 0.92387956, z: 0, w: 0.38268343}
  112. m_LocalPosition: {x: 0, y: 0, z: 0}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 472993119304280849}
  117. m_RootOrder: 0
  118. m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
  119. --- !u!33 &7593823622881345649
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 4402683358748291220}
  126. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  127. --- !u!23 &1108849128080625192
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 4402683358748291220}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: 63d447f2822aa4d21bf1e22a093c46a3, type: 2}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &5618400800242455162
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 472993119304280849}
  178. - component: {fileID: -3616152060708947218}
  179. m_Layer: 27
  180. m_Name: minimap_npc
  181. m_TagString: Untagged
  182. m_Icon: {fileID: 0}
  183. m_NavMeshLayer: 0
  184. m_StaticEditorFlags: 0
  185. m_IsActive: 1
  186. --- !u!4 &472993119304280849
  187. Transform:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 5618400800242455162}
  193. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  194. m_LocalPosition: {x: 0, y: 0.5, z: 0}
  195. m_LocalScale: {x: 1, y: 1, z: 1}
  196. m_ConstrainProportionsScale: 0
  197. m_Children:
  198. - {fileID: 1152100333162628200}
  199. - {fileID: 6948318016603085860}
  200. - {fileID: 4512468403234077548}
  201. - {fileID: 4935969898331470618}
  202. - {fileID: 409123461828768721}
  203. m_Father: {fileID: 0}
  204. m_RootOrder: 0
  205. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  206. --- !u!114 &-3616152060708947218
  207. MonoBehaviour:
  208. m_ObjectHideFlags: 0
  209. m_CorrespondingSourceObject: {fileID: 0}
  210. m_PrefabInstance: {fileID: 0}
  211. m_PrefabAsset: {fileID: 0}
  212. m_GameObject: {fileID: 5618400800242455162}
  213. m_Enabled: 1
  214. m_EditorHideFlags: 0
  215. m_Script: {fileID: 11500000, guid: 16693d7380d688a4db16eb2e1f0136de, type: 3}
  216. m_Name:
  217. m_EditorClassIdentifier:
  218. --- !u!1 &8146609994569442527
  219. GameObject:
  220. m_ObjectHideFlags: 0
  221. m_CorrespondingSourceObject: {fileID: 0}
  222. m_PrefabInstance: {fileID: 0}
  223. m_PrefabAsset: {fileID: 0}
  224. serializedVersion: 6
  225. m_Component:
  226. - component: {fileID: 4935969898331470618}
  227. - component: {fileID: 8759357971291848152}
  228. - component: {fileID: 4008720560168084057}
  229. m_Layer: 27
  230. m_Name: taskBS
  231. m_TagString: Untagged
  232. m_Icon: {fileID: 0}
  233. m_NavMeshLayer: 0
  234. m_StaticEditorFlags: 0
  235. m_IsActive: 0
  236. --- !u!4 &4935969898331470618
  237. Transform:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 8146609994569442527}
  243. m_LocalRotation: {x: 0, y: 0.92387956, z: 0, w: 0.38268343}
  244. m_LocalPosition: {x: 0, y: 0, z: 0}
  245. m_LocalScale: {x: 1, y: 1, z: 1}
  246. m_ConstrainProportionsScale: 0
  247. m_Children: []
  248. m_Father: {fileID: 472993119304280849}
  249. m_RootOrder: 3
  250. m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
  251. --- !u!33 &8759357971291848152
  252. MeshFilter:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. m_GameObject: {fileID: 8146609994569442527}
  258. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  259. --- !u!23 &4008720560168084057
  260. MeshRenderer:
  261. m_ObjectHideFlags: 0
  262. m_CorrespondingSourceObject: {fileID: 0}
  263. m_PrefabInstance: {fileID: 0}
  264. m_PrefabAsset: {fileID: 0}
  265. m_GameObject: {fileID: 8146609994569442527}
  266. m_Enabled: 1
  267. m_CastShadows: 1
  268. m_ReceiveShadows: 1
  269. m_DynamicOccludee: 1
  270. m_StaticShadowCaster: 0
  271. m_MotionVectors: 1
  272. m_LightProbeUsage: 1
  273. m_ReflectionProbeUsage: 1
  274. m_RayTracingMode: 2
  275. m_RayTraceProcedural: 0
  276. m_RenderingLayerMask: 1
  277. m_RendererPriority: 0
  278. m_Materials:
  279. - {fileID: 2100000, guid: 7208430ee55944298962efeda4c66aa7, type: 2}
  280. m_StaticBatchInfo:
  281. firstSubMesh: 0
  282. subMeshCount: 0
  283. m_StaticBatchRoot: {fileID: 0}
  284. m_ProbeAnchor: {fileID: 0}
  285. m_LightProbeVolumeOverride: {fileID: 0}
  286. m_ScaleInLightmap: 1
  287. m_ReceiveGI: 1
  288. m_PreserveUVs: 0
  289. m_IgnoreNormalsForChartDetection: 0
  290. m_ImportantGI: 0
  291. m_StitchLightmapSeams: 1
  292. m_SelectedEditorRenderState: 3
  293. m_MinimumChartSize: 4
  294. m_AutoUVMaxDistance: 0.5
  295. m_AutoUVMaxAngle: 89
  296. m_LightmapParameters: {fileID: 0}
  297. m_SortingLayerID: 0
  298. m_SortingLayer: 0
  299. m_SortingOrder: 0
  300. m_AdditionalVertexStreams: {fileID: 0}
  301. --- !u!1 &8411427504046818994
  302. GameObject:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. serializedVersion: 6
  308. m_Component:
  309. - component: {fileID: 6948318016603085860}
  310. - component: {fileID: 3540917570945515909}
  311. - component: {fileID: 2364663098115875661}
  312. m_Layer: 27
  313. m_Name: taskMS
  314. m_TagString: Untagged
  315. m_Icon: {fileID: 0}
  316. m_NavMeshLayer: 0
  317. m_StaticEditorFlags: 0
  318. m_IsActive: 0
  319. --- !u!4 &6948318016603085860
  320. Transform:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 8411427504046818994}
  326. m_LocalRotation: {x: 0, y: 0.92387956, z: 0, w: 0.38268343}
  327. m_LocalPosition: {x: 0, y: 0, z: 0}
  328. m_LocalScale: {x: 1, y: 1, z: 1}
  329. m_ConstrainProportionsScale: 0
  330. m_Children: []
  331. m_Father: {fileID: 472993119304280849}
  332. m_RootOrder: 1
  333. m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
  334. --- !u!33 &3540917570945515909
  335. MeshFilter:
  336. m_ObjectHideFlags: 0
  337. m_CorrespondingSourceObject: {fileID: 0}
  338. m_PrefabInstance: {fileID: 0}
  339. m_PrefabAsset: {fileID: 0}
  340. m_GameObject: {fileID: 8411427504046818994}
  341. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  342. --- !u!23 &2364663098115875661
  343. MeshRenderer:
  344. m_ObjectHideFlags: 0
  345. m_CorrespondingSourceObject: {fileID: 0}
  346. m_PrefabInstance: {fileID: 0}
  347. m_PrefabAsset: {fileID: 0}
  348. m_GameObject: {fileID: 8411427504046818994}
  349. m_Enabled: 1
  350. m_CastShadows: 1
  351. m_ReceiveShadows: 1
  352. m_DynamicOccludee: 1
  353. m_StaticShadowCaster: 0
  354. m_MotionVectors: 1
  355. m_LightProbeUsage: 1
  356. m_ReflectionProbeUsage: 1
  357. m_RayTracingMode: 2
  358. m_RayTraceProcedural: 0
  359. m_RenderingLayerMask: 1
  360. m_RendererPriority: 0
  361. m_Materials:
  362. - {fileID: 2100000, guid: 74e5f4f20ae9a47578cfd89eed7620f5, type: 2}
  363. m_StaticBatchInfo:
  364. firstSubMesh: 0
  365. subMeshCount: 0
  366. m_StaticBatchRoot: {fileID: 0}
  367. m_ProbeAnchor: {fileID: 0}
  368. m_LightProbeVolumeOverride: {fileID: 0}
  369. m_ScaleInLightmap: 1
  370. m_ReceiveGI: 1
  371. m_PreserveUVs: 0
  372. m_IgnoreNormalsForChartDetection: 0
  373. m_ImportantGI: 0
  374. m_StitchLightmapSeams: 1
  375. m_SelectedEditorRenderState: 3
  376. m_MinimumChartSize: 4
  377. m_AutoUVMaxDistance: 0.5
  378. m_AutoUVMaxAngle: 89
  379. m_LightmapParameters: {fileID: 0}
  380. m_SortingLayerID: 0
  381. m_SortingLayer: 0
  382. m_SortingOrder: 0
  383. m_AdditionalVertexStreams: {fileID: 0}
  384. --- !u!1 &8873797095423762236
  385. GameObject:
  386. m_ObjectHideFlags: 0
  387. m_CorrespondingSourceObject: {fileID: 0}
  388. m_PrefabInstance: {fileID: 0}
  389. m_PrefabAsset: {fileID: 0}
  390. serializedVersion: 6
  391. m_Component:
  392. - component: {fileID: 4512468403234077548}
  393. - component: {fileID: 100830457777413739}
  394. - component: {fileID: 2346673822032706445}
  395. m_Layer: 27
  396. m_Name: taskME
  397. m_TagString: Untagged
  398. m_Icon: {fileID: 0}
  399. m_NavMeshLayer: 0
  400. m_StaticEditorFlags: 0
  401. m_IsActive: 0
  402. --- !u!4 &4512468403234077548
  403. Transform:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. m_GameObject: {fileID: 8873797095423762236}
  409. m_LocalRotation: {x: 0, y: 0.92387956, z: 0, w: 0.38268343}
  410. m_LocalPosition: {x: 0, y: 0, z: 0}
  411. m_LocalScale: {x: 1, y: 1, z: 1}
  412. m_ConstrainProportionsScale: 0
  413. m_Children: []
  414. m_Father: {fileID: 472993119304280849}
  415. m_RootOrder: 2
  416. m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
  417. --- !u!33 &100830457777413739
  418. MeshFilter:
  419. m_ObjectHideFlags: 0
  420. m_CorrespondingSourceObject: {fileID: 0}
  421. m_PrefabInstance: {fileID: 0}
  422. m_PrefabAsset: {fileID: 0}
  423. m_GameObject: {fileID: 8873797095423762236}
  424. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  425. --- !u!23 &2346673822032706445
  426. MeshRenderer:
  427. m_ObjectHideFlags: 0
  428. m_CorrespondingSourceObject: {fileID: 0}
  429. m_PrefabInstance: {fileID: 0}
  430. m_PrefabAsset: {fileID: 0}
  431. m_GameObject: {fileID: 8873797095423762236}
  432. m_Enabled: 1
  433. m_CastShadows: 1
  434. m_ReceiveShadows: 1
  435. m_DynamicOccludee: 1
  436. m_StaticShadowCaster: 0
  437. m_MotionVectors: 1
  438. m_LightProbeUsage: 1
  439. m_ReflectionProbeUsage: 1
  440. m_RayTracingMode: 2
  441. m_RayTraceProcedural: 0
  442. m_RenderingLayerMask: 1
  443. m_RendererPriority: 0
  444. m_Materials:
  445. - {fileID: 2100000, guid: be7bb6d10ba40468695fb1e6fcf1eb52, type: 2}
  446. m_StaticBatchInfo:
  447. firstSubMesh: 0
  448. subMeshCount: 0
  449. m_StaticBatchRoot: {fileID: 0}
  450. m_ProbeAnchor: {fileID: 0}
  451. m_LightProbeVolumeOverride: {fileID: 0}
  452. m_ScaleInLightmap: 1
  453. m_ReceiveGI: 1
  454. m_PreserveUVs: 0
  455. m_IgnoreNormalsForChartDetection: 0
  456. m_ImportantGI: 0
  457. m_StitchLightmapSeams: 1
  458. m_SelectedEditorRenderState: 3
  459. m_MinimumChartSize: 4
  460. m_AutoUVMaxDistance: 0.5
  461. m_AutoUVMaxAngle: 89
  462. m_LightmapParameters: {fileID: 0}
  463. m_SortingLayerID: 0
  464. m_SortingLayer: 0
  465. m_SortingOrder: 0
  466. m_AdditionalVertexStreams: {fileID: 0}