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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Funly.SkyStudio
- {
- [RequireComponent(typeof(MeshRenderer))]
- public class WeatherEnclosure : MonoBehaviour
- {
- public Vector2 nearTextureTiling = new Vector3(1, 1);
- public Vector2 farTextureTiling = new Vector2(1, 1);
- }
- }
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