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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using System.Diagnostics;
- using UnityEditor;
- using UnityEngine;
- namespace UnityGameFramework.Editor
- {
- /// <summary>
- /// 打开文件夹相关的实用函数。
- /// </summary>
- public static class OpenFolder
- {
- /// <summary>
- /// 打开 Data Path 文件夹。
- /// </summary>
- [MenuItem("Game Framework/Open Folder/Data Path", false, 10)]
- public static void OpenFolderDataPath()
- {
- Execute(Application.dataPath);
- }
- /// <summary>
- /// 打开 Persistent Data Path 文件夹。
- /// </summary>
- [MenuItem("Game Framework/Open Folder/Persistent Data Path", false, 11)]
- public static void OpenFolderPersistentDataPath()
- {
- Execute(Application.persistentDataPath);
- }
- /// <summary>
- /// 打开 Streaming Assets Path 文件夹。
- /// </summary>
- [MenuItem("Game Framework/Open Folder/Streaming Assets Path", false, 12)]
- public static void OpenFolderStreamingAssetsPath()
- {
- Execute(Application.streamingAssetsPath);
- }
- /// <summary>
- /// 打开 Temporary Cache Path 文件夹。
- /// </summary>
- [MenuItem("Game Framework/Open Folder/Temporary Cache Path", false, 13)]
- public static void OpenFolderTemporaryCachePath()
- {
- Execute(Application.temporaryCachePath);
- }
- #if UNITY_2018_3_OR_NEWER
- /// <summary>
- /// 打开 Console Log Path 文件夹。
- /// </summary>
- [MenuItem("Game Framework/Open Folder/Console Log Path", false, 14)]
- public static void OpenFolderConsoleLogPath()
- {
- Execute(System.IO.Path.GetDirectoryName(Application.consoleLogPath));
- }
- #endif
- /// <summary>
- /// 打开指定路径的文件夹。
- /// </summary>
- /// <param name="folder">要打开的文件夹的路径。</param>
- public static void Execute(string folder)
- {
- folder = Utility.Text.Format("\"{0}\"", folder);
- switch (Application.platform)
- {
- case RuntimePlatform.WindowsEditor:
- Process.Start("Explorer.exe", folder.Replace('/', '\\'));
- break;
- case RuntimePlatform.OSXEditor:
- Process.Start("open", folder);
- break;
- default:
- throw new GameFrameworkException(Utility.Text.Format("Not support open folder on '{0}' platform.", Application.platform.ToString()));
- }
- }
- }
- }
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