ResourceEditor.ResourceFolder.cs 4.7 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using System.Collections.Generic;
  9. using UnityEditor;
  10. using UnityEngine;
  11. namespace UnityGameFramework.Editor.ResourceTools
  12. {
  13. internal sealed partial class ResourceEditor : EditorWindow
  14. {
  15. private sealed class ResourceFolder
  16. {
  17. private static Texture s_CachedIcon = null;
  18. private readonly List<ResourceFolder> m_Folders;
  19. private readonly List<ResourceItem> m_Items;
  20. public ResourceFolder(string name, ResourceFolder folder)
  21. {
  22. m_Folders = new List<ResourceFolder>();
  23. m_Items = new List<ResourceItem>();
  24. Name = name;
  25. Folder = folder;
  26. }
  27. public string Name
  28. {
  29. get;
  30. private set;
  31. }
  32. public ResourceFolder Folder
  33. {
  34. get;
  35. private set;
  36. }
  37. public string FromRootPath
  38. {
  39. get
  40. {
  41. return Folder == null ? string.Empty : (Folder.Folder == null ? Name : Utility.Text.Format("{0}/{1}", Folder.FromRootPath, Name));
  42. }
  43. }
  44. public int Depth
  45. {
  46. get
  47. {
  48. return Folder != null ? Folder.Depth + 1 : 0;
  49. }
  50. }
  51. public static Texture Icon
  52. {
  53. get
  54. {
  55. if (s_CachedIcon == null)
  56. {
  57. s_CachedIcon = AssetDatabase.GetCachedIcon("Assets");
  58. }
  59. return s_CachedIcon;
  60. }
  61. }
  62. public void Clear()
  63. {
  64. m_Folders.Clear();
  65. m_Items.Clear();
  66. }
  67. public ResourceFolder[] GetFolders()
  68. {
  69. return m_Folders.ToArray();
  70. }
  71. public ResourceFolder GetFolder(string name)
  72. {
  73. if (string.IsNullOrEmpty(name))
  74. {
  75. throw new GameFrameworkException("Resource folder name is invalid.");
  76. }
  77. foreach (ResourceFolder folder in m_Folders)
  78. {
  79. if (folder.Name == name)
  80. {
  81. return folder;
  82. }
  83. }
  84. return null;
  85. }
  86. public ResourceFolder AddFolder(string name)
  87. {
  88. if (string.IsNullOrEmpty(name))
  89. {
  90. throw new GameFrameworkException("Resource folder name is invalid.");
  91. }
  92. ResourceFolder folder = GetFolder(name);
  93. if (folder != null)
  94. {
  95. throw new GameFrameworkException("Resource folder is already exist.");
  96. }
  97. folder = new ResourceFolder(name, this);
  98. m_Folders.Add(folder);
  99. return folder;
  100. }
  101. public ResourceItem[] GetItems()
  102. {
  103. return m_Items.ToArray();
  104. }
  105. public ResourceItem GetItem(string name)
  106. {
  107. if (string.IsNullOrEmpty(name))
  108. {
  109. throw new GameFrameworkException("Resource item name is invalid.");
  110. }
  111. foreach (ResourceItem item in m_Items)
  112. {
  113. if (item.Name == name)
  114. {
  115. return item;
  116. }
  117. }
  118. return null;
  119. }
  120. public void AddItem(string name, Resource resource)
  121. {
  122. ResourceItem item = GetItem(name);
  123. if (item != null)
  124. {
  125. throw new GameFrameworkException("Resource item is already exist.");
  126. }
  127. item = new ResourceItem(name, resource, this);
  128. m_Items.Add(item);
  129. m_Items.Sort(ResourceItemComparer);
  130. }
  131. private int ResourceItemComparer(ResourceItem a, ResourceItem b)
  132. {
  133. return a.Name.CompareTo(b.Name);
  134. }
  135. }
  136. }
  137. }