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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.DataTable;
- using GameFramework.Resource;
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 数据表组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Data Table")]
- public sealed class DataTableComponent : GameFrameworkComponent
- {
- private const int DefaultPriority = 0;
- private IDataTableManager m_DataTableManager = null;
- private EventComponent m_EventComponent = null;
- [SerializeField]
- private bool m_EnableLoadDataTableUpdateEvent = false;
- [SerializeField]
- private bool m_EnableLoadDataTableDependencyAssetEvent = false;
- [SerializeField]
- private string m_DataTableHelperTypeName = "UnityGameFramework.Runtime.DefaultDataTableHelper";
- [SerializeField]
- private DataTableHelperBase m_CustomDataTableHelper = null;
- [SerializeField]
- private int m_CachedBytesSize = 0;
- /// <summary>
- /// 获取数据表数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_DataTableManager.Count;
- }
- }
- /// <summary>
- /// 获取缓冲二进制流的大小。
- /// </summary>
- public int CachedBytesSize
- {
- get
- {
- return m_DataTableManager.CachedBytesSize;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_DataTableManager = GameFrameworkEntry.GetModule<IDataTableManager>();
- if (m_DataTableManager == null)
- {
- Log.Fatal("Data table manager is invalid.");
- return;
- }
- }
- private void Start()
- {
- BaseComponent baseComponent = GameEntry.GetComponent<BaseComponent>();
- if (baseComponent == null)
- {
- Log.Fatal("Base component is invalid.");
- return;
- }
- m_EventComponent = GameEntry.GetComponent<EventComponent>();
- if (m_EventComponent == null)
- {
- Log.Fatal("Event component is invalid.");
- return;
- }
- if (baseComponent.EditorResourceMode)
- {
- m_DataTableManager.SetResourceManager(baseComponent.EditorResourceHelper);
- }
- else
- {
- m_DataTableManager.SetResourceManager(GameFrameworkEntry.GetModule<IResourceManager>());
- }
- DataTableHelperBase dataTableHelper = Helper.CreateHelper(m_DataTableHelperTypeName, m_CustomDataTableHelper);
- if (dataTableHelper == null)
- {
- Log.Error("Can not create data table helper.");
- return;
- }
- dataTableHelper.name = "Data Table Helper";
- Transform transform = dataTableHelper.transform;
- transform.SetParent(this.transform);
- transform.localScale = Vector3.one;
- m_DataTableManager.SetDataProviderHelper(dataTableHelper);
- m_DataTableManager.SetDataTableHelper(dataTableHelper);
- if (m_CachedBytesSize > 0)
- {
- EnsureCachedBytesSize(m_CachedBytesSize);
- }
- }
- /// <summary>
- /// 确保二进制流缓存分配足够大小的内存并缓存。
- /// </summary>
- /// <param name="ensureSize">要确保二进制流缓存分配内存的大小。</param>
- public void EnsureCachedBytesSize(int ensureSize)
- {
- m_DataTableManager.EnsureCachedBytesSize(ensureSize);
- }
- /// <summary>
- /// 释放缓存的二进制流。
- /// </summary>
- public void FreeCachedBytes()
- {
- m_DataTableManager.FreeCachedBytes();
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable<T>() where T : IDataRow
- {
- return m_DataTableManager.HasDataTable<T>();
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable(Type dataRowType)
- {
- return m_DataTableManager.HasDataTable(dataRowType);
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable<T>(string name) where T : IDataRow
- {
- return m_DataTableManager.HasDataTable<T>(name);
- }
- /// <summary>
- /// 是否存在数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否存在数据表。</returns>
- public bool HasDataTable(Type dataRowType, string name)
- {
- return m_DataTableManager.HasDataTable(dataRowType, name);
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>要获取的数据表。</returns>
- public IDataTable<T> GetDataTable<T>() where T : IDataRow
- {
- return m_DataTableManager.GetDataTable<T>();
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>要获取的数据表。</returns>
- public DataTableBase GetDataTable(Type dataRowType)
- {
- return m_DataTableManager.GetDataTable(dataRowType);
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>要获取的数据表。</returns>
- public IDataTable<T> GetDataTable<T>(string name) where T : IDataRow
- {
- return m_DataTableManager.GetDataTable<T>(name);
- }
- /// <summary>
- /// 获取数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>要获取的数据表。</returns>
- public DataTableBase GetDataTable(Type dataRowType, string name)
- {
- return m_DataTableManager.GetDataTable(dataRowType, name);
- }
- /// <summary>
- /// 获取所有数据表。
- /// </summary>
- public DataTableBase[] GetAllDataTables()
- {
- return m_DataTableManager.GetAllDataTables();
- }
- /// <summary>
- /// 获取所有数据表。
- /// </summary>
- /// <param name="results">所有数据表。</param>
- public void GetAllDataTables(List<DataTableBase> results)
- {
- m_DataTableManager.GetAllDataTables(results);
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>要创建的数据表。</returns>
- public IDataTable<T> CreateDataTable<T>() where T : class, IDataRow, new()
- {
- return CreateDataTable<T>(null);
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>要创建的数据表。</returns>
- public DataTableBase CreateDataTable(Type dataRowType)
- {
- return CreateDataTable(dataRowType, null);
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>要创建的数据表。</returns>
- public IDataTable<T> CreateDataTable<T>(string name) where T : class, IDataRow, new()
- {
- IDataTable<T> dataTable = m_DataTableManager.CreateDataTable<T>(name);
- DataTableBase dataTableBase = (DataTableBase)dataTable;
- dataTableBase.ReadDataSuccess += OnReadDataSuccess;
- dataTableBase.ReadDataFailure += OnReadDataFailure;
- if (m_EnableLoadDataTableUpdateEvent)
- {
- dataTableBase.ReadDataUpdate += OnReadDataUpdate;
- }
- if (m_EnableLoadDataTableDependencyAssetEvent)
- {
- dataTableBase.ReadDataDependencyAsset += OnReadDataDependencyAsset;
- }
- return dataTable;
- }
- /// <summary>
- /// 创建数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>要创建的数据表。</returns>
- public DataTableBase CreateDataTable(Type dataRowType, string name)
- {
- DataTableBase dataTable = m_DataTableManager.CreateDataTable(dataRowType, name);
- dataTable.ReadDataSuccess += OnReadDataSuccess;
- dataTable.ReadDataFailure += OnReadDataFailure;
- if (m_EnableLoadDataTableUpdateEvent)
- {
- dataTable.ReadDataUpdate += OnReadDataUpdate;
- }
- if (m_EnableLoadDataTableDependencyAssetEvent)
- {
- dataTable.ReadDataDependencyAsset += OnReadDataDependencyAsset;
- }
- return dataTable;
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable<T>() where T : IDataRow, new()
- {
- return m_DataTableManager.DestroyDataTable<T>();
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable(Type dataRowType)
- {
- return m_DataTableManager.DestroyDataTable(dataRowType);
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable<T>(string name) where T : IDataRow
- {
- return m_DataTableManager.DestroyDataTable<T>(name);
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <param name="dataRowType">数据表行的类型。</param>
- /// <param name="name">数据表名称。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable(Type dataRowType, string name)
- {
- return m_DataTableManager.DestroyDataTable(dataRowType, name);
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <typeparam name="T">数据表行的类型。</typeparam>
- /// <param name="dataTable">要销毁的数据表。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable<T>(IDataTable<T> dataTable) where T : IDataRow
- {
- return m_DataTableManager.DestroyDataTable(dataTable);
- }
- /// <summary>
- /// 销毁数据表。
- /// </summary>
- /// <param name="dataTable">要销毁的数据表。</param>
- /// <returns>是否销毁数据表成功。</returns>
- public bool DestroyDataTable(DataTableBase dataTable)
- {
- return m_DataTableManager.DestroyDataTable(dataTable);
- }
- private void OnReadDataSuccess(object sender, ReadDataSuccessEventArgs e)
- {
- m_EventComponent.Fire(this, LoadDataTableSuccessEventArgs.Create(e));
- }
- private void OnReadDataFailure(object sender, ReadDataFailureEventArgs e)
- {
- Log.Warning("Load data table failure, asset name '{0}', error message '{1}'.", e.DataAssetName, e.ErrorMessage);
- m_EventComponent.Fire(this, LoadDataTableFailureEventArgs.Create(e));
- }
- private void OnReadDataUpdate(object sender, ReadDataUpdateEventArgs e)
- {
- m_EventComponent.Fire(this, LoadDataTableUpdateEventArgs.Create(e));
- }
- private void OnReadDataDependencyAsset(object sender, ReadDataDependencyAssetEventArgs e)
- {
- m_EventComponent.Fire(this, LoadDataTableDependencyAssetEventArgs.Create(e));
- }
- }
- }
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