SceneEventTeleport.cs 649 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. using UnityEngine.AI;
  7. /// <summary>
  8. /// 场景 传送点
  9. /// </summary>
  10. public class SceneEventTeleport : MonoBehaviour
  11. {
  12. /// <summary>
  13. /// 当前节点 ID
  14. /// </summary>
  15. public int nodeIndex;
  16. /// <summary>
  17. /// 传送的节点 ID
  18. /// </summary>
  19. public int NextIndex;
  20. /// <summary>
  21. /// 破坏次数
  22. /// </summary>
  23. public float delayTime = 1;
  24. public void Start()
  25. {
  26. AssemblyHelper.Instance.BindScript("SceneEventTeleportLogic", this.gameObject);
  27. }
  28. }