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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Funly.SkyStudio
- {
- public class ProfileGroupSection
- {
- public string sectionTitle;
- public string sectionIcon;
- public string sectionKey;
- public string dependsOnFeature;
- public bool dependsOnValue;
- public ProfileGroupDefinition[] groups;
- public ProfileGroupSection(
- string sectionTitle, string sectionKey, string sectionIcon, string dependsOnFeature,
- bool dependsOnValue, ProfileGroupDefinition[] groups)
- {
- this.sectionTitle = sectionTitle;
- this.sectionIcon = sectionIcon;
- this.sectionKey = sectionKey;
- this.groups = groups;
- this.dependsOnFeature = dependsOnFeature;
- this.dependsOnValue = dependsOnValue;
- }
- }
- }
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