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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Funly.SkyStudio
- {
- // Keys are used to create logical sections of property groups.
- public abstract class ProfileSectionKeys
- {
- public const string FeaturesSectionKey = "FeaturesSectionKey";
- public const string SkySectionKey = "SkySectionKey";
- public const string SunSectionKey = "SunSectionKey";
- public const string MoonSectionKey = "MoonSectionKey";
- public const string CloudSectionKey = "CloudSectionKey";
- public const string FogSectionKey = "FogSectionKey";
- public const string StarsBasicSectionKey = "StarsBasicSectionKey";
- public const string Star1SectionKey = "Star1SectionKey";
- public const string Star2SectionKey = "Star2SectionKey";
- public const string Star3SectionKey = "Star3SectionKey";
- public const string RainSectionKey = "RainSectionKey";
- public const string RainSplashSectionKey = "RainSplashSectionKey";
- public const string LightningSectionKey = "LightningSectionKey";
- }
- }
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