ProfileSectionKeys.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Funly.SkyStudio
  5. {
  6. // Keys are used to create logical sections of property groups.
  7. public abstract class ProfileSectionKeys
  8. {
  9. public const string FeaturesSectionKey = "FeaturesSectionKey";
  10. public const string SkySectionKey = "SkySectionKey";
  11. public const string SunSectionKey = "SunSectionKey";
  12. public const string MoonSectionKey = "MoonSectionKey";
  13. public const string CloudSectionKey = "CloudSectionKey";
  14. public const string FogSectionKey = "FogSectionKey";
  15. public const string StarsBasicSectionKey = "StarsBasicSectionKey";
  16. public const string Star1SectionKey = "Star1SectionKey";
  17. public const string Star2SectionKey = "Star2SectionKey";
  18. public const string Star3SectionKey = "Star3SectionKey";
  19. public const string RainSectionKey = "RainSectionKey";
  20. public const string RainSplashSectionKey = "RainSplashSectionKey";
  21. public const string LightningSectionKey = "LightningSectionKey";
  22. }
  23. }