BaseComponentInspector.cs 12 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using System.Collections.Generic;
  9. using UnityEditor;
  10. using UnityEngine;
  11. using UnityGameFramework.Runtime;
  12. namespace UnityGameFramework.Editor
  13. {
  14. [CustomEditor(typeof(BaseComponent))]
  15. internal sealed class BaseComponentInspector : GameFrameworkInspector
  16. {
  17. private const string NoneOptionName = "<None>";
  18. private static readonly float[] GameSpeed = new float[] { 0f, 0.01f, 0.1f, 0.25f, 0.5f, 1f, 1.5f, 2f, 4f, 8f };
  19. private static readonly string[] GameSpeedForDisplay = new string[] { "0x", "0.01x", "0.1x", "0.25x", "0.5x", "1x", "1.5x", "2x", "4x", "8x" };
  20. private SerializedProperty m_EditorResourceMode = null;
  21. private SerializedProperty m_EditorLanguage = null;
  22. private SerializedProperty m_VersionHelperTypeName = null;
  23. private SerializedProperty m_LogHelperTypeName = null;
  24. private SerializedProperty m_CompressionHelperTypeName = null;
  25. private SerializedProperty m_JsonHelperTypeName = null;
  26. private SerializedProperty m_FrameRate = null;
  27. private SerializedProperty m_GameSpeed = null;
  28. private SerializedProperty m_RunInBackground = null;
  29. private SerializedProperty m_NeverSleep = null;
  30. private string[] m_VersionHelperTypeNames = null;
  31. private int m_VersionHelperTypeNameIndex = 0;
  32. private string[] m_LogHelperTypeNames = null;
  33. private int m_LogHelperTypeNameIndex = 0;
  34. private string[] m_CompressionHelperTypeNames = null;
  35. private int m_CompressionHelperTypeNameIndex = 0;
  36. private string[] m_JsonHelperTypeNames = null;
  37. private int m_JsonHelperTypeNameIndex = 0;
  38. public override void OnInspectorGUI()
  39. {
  40. base.OnInspectorGUI();
  41. serializedObject.Update();
  42. BaseComponent t = (BaseComponent)target;
  43. EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
  44. {
  45. m_EditorResourceMode.boolValue = EditorGUILayout.BeginToggleGroup("Editor Resource Mode", m_EditorResourceMode.boolValue);
  46. {
  47. EditorGUILayout.HelpBox("Editor resource mode option is only for editor mode. Game Framework will use editor resource files, which you should validate first.", MessageType.Warning);
  48. EditorGUILayout.PropertyField(m_EditorLanguage);
  49. EditorGUILayout.HelpBox("Editor language option is only use for localization test in editor mode.", MessageType.Info);
  50. }
  51. EditorGUILayout.EndToggleGroup();
  52. EditorGUILayout.BeginVertical("box");
  53. {
  54. EditorGUILayout.LabelField("Global Helpers", EditorStyles.boldLabel);
  55. int versionHelperSelectedIndex = EditorGUILayout.Popup("Version Helper", m_VersionHelperTypeNameIndex, m_VersionHelperTypeNames);
  56. if (versionHelperSelectedIndex != m_VersionHelperTypeNameIndex)
  57. {
  58. m_VersionHelperTypeNameIndex = versionHelperSelectedIndex;
  59. m_VersionHelperTypeName.stringValue = versionHelperSelectedIndex <= 0 ? null : m_VersionHelperTypeNames[versionHelperSelectedIndex];
  60. }
  61. int logHelperSelectedIndex = EditorGUILayout.Popup("Log Helper", m_LogHelperTypeNameIndex, m_LogHelperTypeNames);
  62. if (logHelperSelectedIndex != m_LogHelperTypeNameIndex)
  63. {
  64. m_LogHelperTypeNameIndex = logHelperSelectedIndex;
  65. m_LogHelperTypeName.stringValue = logHelperSelectedIndex <= 0 ? null : m_LogHelperTypeNames[logHelperSelectedIndex];
  66. }
  67. int compressionHelperSelectedIndex = EditorGUILayout.Popup("Compression Helper", m_CompressionHelperTypeNameIndex, m_CompressionHelperTypeNames);
  68. if (compressionHelperSelectedIndex != m_CompressionHelperTypeNameIndex)
  69. {
  70. m_CompressionHelperTypeNameIndex = compressionHelperSelectedIndex;
  71. m_CompressionHelperTypeName.stringValue = compressionHelperSelectedIndex <= 0 ? null : m_CompressionHelperTypeNames[compressionHelperSelectedIndex];
  72. }
  73. int jsonHelperSelectedIndex = EditorGUILayout.Popup("JSON Helper", m_JsonHelperTypeNameIndex, m_JsonHelperTypeNames);
  74. if (jsonHelperSelectedIndex != m_JsonHelperTypeNameIndex)
  75. {
  76. m_JsonHelperTypeNameIndex = jsonHelperSelectedIndex;
  77. m_JsonHelperTypeName.stringValue = jsonHelperSelectedIndex <= 0 ? null : m_JsonHelperTypeNames[jsonHelperSelectedIndex];
  78. }
  79. }
  80. EditorGUILayout.EndVertical();
  81. }
  82. EditorGUI.EndDisabledGroup();
  83. int frameRate = EditorGUILayout.IntSlider("Frame Rate", m_FrameRate.intValue, 1, 500);
  84. if (frameRate != m_FrameRate.intValue)
  85. {
  86. if (EditorApplication.isPlaying)
  87. {
  88. t.FrameRate = frameRate;
  89. }
  90. else
  91. {
  92. m_FrameRate.intValue = frameRate;
  93. }
  94. }
  95. EditorGUILayout.BeginVertical("box");
  96. {
  97. float gameSpeed = EditorGUILayout.Slider("Game Speed", m_GameSpeed.floatValue, 0f, 8f);
  98. int selectedGameSpeed = GUILayout.SelectionGrid(GetSelectedGameSpeed(gameSpeed), GameSpeedForDisplay, 5);
  99. if (selectedGameSpeed >= 0)
  100. {
  101. gameSpeed = GetGameSpeed(selectedGameSpeed);
  102. }
  103. if (gameSpeed != m_GameSpeed.floatValue)
  104. {
  105. if (EditorApplication.isPlaying)
  106. {
  107. t.GameSpeed = gameSpeed;
  108. }
  109. else
  110. {
  111. m_GameSpeed.floatValue = gameSpeed;
  112. }
  113. }
  114. }
  115. EditorGUILayout.EndVertical();
  116. bool runInBackground = EditorGUILayout.Toggle("Run in Background", m_RunInBackground.boolValue);
  117. if (runInBackground != m_RunInBackground.boolValue)
  118. {
  119. if (EditorApplication.isPlaying)
  120. {
  121. t.RunInBackground = runInBackground;
  122. }
  123. else
  124. {
  125. m_RunInBackground.boolValue = runInBackground;
  126. }
  127. }
  128. bool neverSleep = EditorGUILayout.Toggle("Never Sleep", m_NeverSleep.boolValue);
  129. if (neverSleep != m_NeverSleep.boolValue)
  130. {
  131. if (EditorApplication.isPlaying)
  132. {
  133. t.NeverSleep = neverSleep;
  134. }
  135. else
  136. {
  137. m_NeverSleep.boolValue = neverSleep;
  138. }
  139. }
  140. serializedObject.ApplyModifiedProperties();
  141. }
  142. protected override void OnCompileComplete()
  143. {
  144. base.OnCompileComplete();
  145. RefreshTypeNames();
  146. }
  147. private void OnEnable()
  148. {
  149. m_EditorResourceMode = serializedObject.FindProperty("m_EditorResourceMode");
  150. m_EditorLanguage = serializedObject.FindProperty("m_EditorLanguage");
  151. m_VersionHelperTypeName = serializedObject.FindProperty("m_VersionHelperTypeName");
  152. m_LogHelperTypeName = serializedObject.FindProperty("m_LogHelperTypeName");
  153. m_CompressionHelperTypeName = serializedObject.FindProperty("m_CompressionHelperTypeName");
  154. m_JsonHelperTypeName = serializedObject.FindProperty("m_JsonHelperTypeName");
  155. m_FrameRate = serializedObject.FindProperty("m_FrameRate");
  156. m_GameSpeed = serializedObject.FindProperty("m_GameSpeed");
  157. m_RunInBackground = serializedObject.FindProperty("m_RunInBackground");
  158. m_NeverSleep = serializedObject.FindProperty("m_NeverSleep");
  159. RefreshTypeNames();
  160. }
  161. private void RefreshTypeNames()
  162. {
  163. List<string> versionHelperTypeNames = new List<string>
  164. {
  165. NoneOptionName
  166. };
  167. versionHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(Version.IVersionHelper)));
  168. m_VersionHelperTypeNames = versionHelperTypeNames.ToArray();
  169. m_VersionHelperTypeNameIndex = 0;
  170. if (!string.IsNullOrEmpty(m_VersionHelperTypeName.stringValue))
  171. {
  172. m_VersionHelperTypeNameIndex = versionHelperTypeNames.IndexOf(m_VersionHelperTypeName.stringValue);
  173. if (m_VersionHelperTypeNameIndex <= 0)
  174. {
  175. m_VersionHelperTypeNameIndex = 0;
  176. m_VersionHelperTypeName.stringValue = null;
  177. }
  178. }
  179. List<string> logHelperTypeNames = new List<string>
  180. {
  181. NoneOptionName
  182. };
  183. logHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(GameFrameworkLog.ILogHelper)));
  184. m_LogHelperTypeNames = logHelperTypeNames.ToArray();
  185. m_LogHelperTypeNameIndex = 0;
  186. if (!string.IsNullOrEmpty(m_LogHelperTypeName.stringValue))
  187. {
  188. m_LogHelperTypeNameIndex = logHelperTypeNames.IndexOf(m_LogHelperTypeName.stringValue);
  189. if (m_LogHelperTypeNameIndex <= 0)
  190. {
  191. m_LogHelperTypeNameIndex = 0;
  192. m_LogHelperTypeName.stringValue = null;
  193. }
  194. }
  195. List<string> compressionHelperTypeNames = new List<string>
  196. {
  197. NoneOptionName
  198. };
  199. compressionHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(Utility.Compression.ICompressionHelper)));
  200. m_CompressionHelperTypeNames = compressionHelperTypeNames.ToArray();
  201. m_CompressionHelperTypeNameIndex = 0;
  202. if (!string.IsNullOrEmpty(m_CompressionHelperTypeName.stringValue))
  203. {
  204. m_CompressionHelperTypeNameIndex = compressionHelperTypeNames.IndexOf(m_CompressionHelperTypeName.stringValue);
  205. if (m_CompressionHelperTypeNameIndex <= 0)
  206. {
  207. m_CompressionHelperTypeNameIndex = 0;
  208. m_CompressionHelperTypeName.stringValue = null;
  209. }
  210. }
  211. List<string> jsonHelperTypeNames = new List<string>
  212. {
  213. NoneOptionName
  214. };
  215. jsonHelperTypeNames.AddRange(Type.GetRuntimeTypeNames(typeof(Utility.Json.IJsonHelper)));
  216. m_JsonHelperTypeNames = jsonHelperTypeNames.ToArray();
  217. m_JsonHelperTypeNameIndex = 0;
  218. if (!string.IsNullOrEmpty(m_JsonHelperTypeName.stringValue))
  219. {
  220. m_JsonHelperTypeNameIndex = jsonHelperTypeNames.IndexOf(m_JsonHelperTypeName.stringValue);
  221. if (m_JsonHelperTypeNameIndex <= 0)
  222. {
  223. m_JsonHelperTypeNameIndex = 0;
  224. m_JsonHelperTypeName.stringValue = null;
  225. }
  226. }
  227. serializedObject.ApplyModifiedProperties();
  228. }
  229. private float GetGameSpeed(int selectedGameSpeed)
  230. {
  231. if (selectedGameSpeed < 0)
  232. {
  233. return GameSpeed[0];
  234. }
  235. if (selectedGameSpeed >= GameSpeed.Length)
  236. {
  237. return GameSpeed[GameSpeed.Length - 1];
  238. }
  239. return GameSpeed[selectedGameSpeed];
  240. }
  241. private int GetSelectedGameSpeed(float gameSpeed)
  242. {
  243. for (int i = 0; i < GameSpeed.Length; i++)
  244. {
  245. if (gameSpeed == GameSpeed[i])
  246. {
  247. return i;
  248. }
  249. }
  250. return -1;
  251. }
  252. }
  253. }