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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using System;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- private sealed class PathInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Path Information</b>");
- GUILayout.BeginVertical("box");
- {
- DrawItem("Current Directory", Utility.Path.GetRegularPath(Environment.CurrentDirectory));
- DrawItem("Data Path", Utility.Path.GetRegularPath(Application.dataPath));
- DrawItem("Persistent Data Path", Utility.Path.GetRegularPath(Application.persistentDataPath));
- DrawItem("Streaming Assets Path", Utility.Path.GetRegularPath(Application.streamingAssetsPath));
- DrawItem("Temporary Cache Path", Utility.Path.GetRegularPath(Application.temporaryCachePath));
- #if UNITY_2018_3_OR_NEWER
- DrawItem("Console Log Path", Utility.Path.GetRegularPath(Application.consoleLogPath));
- #endif
- }
- GUILayout.EndVertical();
- }
- }
- }
- }
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